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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 11 September 2006 at 12:32am | IP Logged
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Hi folks,
The group I used to play with had always played that Dragons on terrain can
use their breath weapons but not their physical damage against ships and
bases in an opponent fleet. We assumed this just out of common sense, but
there isn't anything in the rules on it.
Does anyone have any thoughts about this?
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Eaglepreacher IRC
Joined: 21 December 2003 Location: United States Posts: 573
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Posted: 11 September 2006 at 2:39pm | IP Logged
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It makes sense to me. It would have to be agreed upon before a game begins tho. What is the ruling for ships? should'nt be much different.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 11 September 2006 at 2:45pm | IP Logged
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According to the rules, a ship (or dragon) played against an opponent terrain does not protect it's sector HQ. There are no firing restrictions on any ship (or dragon) played to (or against) any terrain. As with bases, the ship (or dragon) is free to fire at any valid target, either with it's heavy or non-heavy weapons.
__________________ Eric B. Smith
GE Card Museum
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 12 September 2006 at 2:20am | IP Logged
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"As with bases, the ship (or dragon) is free to fire at any valid target, either
with it's heavy or non-heavy weapons."
Well, see, that's the rub. Dragons don't "fire" their physical damage, it's just
that, physical damage done by the dragon sort of melee style. If a dragon is
on a planet, either mine or someone else's, it doesn't seem to make sense
that the dragon could reach out from the surface of the planet all the way
across the sector to another system to take a swipe at a ship with its claws...
So I guess this is sort of a convoluted question... there are rules implications
and practical considerations. I'm just trying to work out what they all are
and come to some kind of conclusion. That's why I'm asking about this.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 12 September 2006 at 5:48am | IP Logged
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Think of it like a there-and-back mission. The Dragon flies off, pummels the ship, then returns to the planet. If a Shuttle can do it, why not a Dragon? Frankly I don't find that prospect any less ridiculous than the basic prospect of Giant Space Dragons which criss-cross the Universe beating on passing Space Ships.
Edited by ericbsmith on 12 September 2006 at 5:51am
__________________ Eric B. Smith
GE Card Museum
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 12 September 2006 at 9:17am | IP Logged
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If physcial damage counts as a volley for something like that R/L 8
that redirects a volley (forget what it's called, Targetting Error?),
then I don't see why they couldn't be used while a dragon is on
terrain. Maybe it's realistic, maybe it's not. I'd rather keep it fun.
:)
Edited by RobPro on 12 September 2006 at 9:18am
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 12 September 2006 at 4:20pm | IP Logged
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Eric, I'm not being intentionally difficult, but just considering different
things. As I understand, Dragons are a subset of Ships, as Psy are a subset
of Crew. Doesn't that mean then that unless they have card text that
specifies they can do there-and-back missions (as with a Troop Ship, etc.)
then Dragons wouldn't be able to do a TAB mission unless their card text
allows them to?
I'm of a mind now to just classify physical damage from Dragons as
analogous and even equivalent to phasers on bases and ships; this then
would allow the Dragon on the planet to deal it's physical damage to a unit
in an enemy fleet. This seems the cleanest and most logical way in terms of
the rules of gameplay to think of it; to me anyway...
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MogwaiSC IRC
Joined: 20 January 2004 Location: United States Posts: 903
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Posted: 12 September 2006 at 4:22pm | IP Logged
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Rob, if you were to go by the assumption that physical damage is equivalent
to phasers for how it should be dealt with, then yeah, I'd say the R/L8 could
be used on physical damage, and breath weapons for that matter too,
because they would be equivalent to heavy weapons.
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RobPro IRC
Joined: 10 May 2004 Location: United States Posts: 835
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Posted: 12 September 2006 at 5:01pm | IP Logged
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I always have played with that assumption, and I do play with two
Council of Six members on a semi-regular basis... and that's how they
told me it worked.
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ericbsmith IRC
Joined: 12 October 2004 Location: United States Posts: 321
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Posted: 12 September 2006 at 5:13pm | IP Logged
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MogwaiSC wrote:
Eric, I'm not being intentionally difficult, but just considering different
things. As I understand, Dragons are a subset of Ships, as Psy are a subset
of Crew. Doesn't that mean then that unless they have card text that
specifies they can do there-and-back missions (as with a Troop Ship, etc.)
then Dragons wouldn't be able to do a TAB mission unless their card text
allows them to? |
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I wasn't suggesting that Dragons can or do perform there-and-back missions. I was simply suggesting that, just because "in game" the Dragon is played to a Terrain card there's no reason to assume that, as an "out of game" explenation, it always stays there during an attack. It could very well be described as flying off, attacking it's target, then flying back to the Terrain. Much like a shuttle performs a there-and-back mission.
MogwaiSC wrote:
I'm of a mind now to just classify physical damage from Dragons as
analogous and even equivalent to phasers on bases and ships; |
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Physical Damage is a standard Non-Heavy Weapon, just like Phasers, Subspace Whips, and Psy Damage. See p. 26. It should only be treated differently when a card rule specifically treats it differently (e.g. a card which is immune to Phaser Damage wouldn't be immune to Physical Damage or Subspace Whips).
__________________ Eric B. Smith
GE Card Museum
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Gekonauak IRC
Joined: 10 May 2006 Posts: 1595
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Posted: 13 September 2006 at 2:09pm | IP Logged
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All non-heavy weapons can be fired if the card is engaged. They cost no points to be fired. Non-heavy weapons cannot damage the structure of terrain cards. All of these weapon types are distinct and different. All non-heavy weapons causes a single point of damage unless specified otherwise. The following is a list of standard non-heavy weapons: Phasers, Subspace Whips, Seltzer Cannons, Physical Damage, Psy Damage, Time Damage, Time Damage Generators and Cyber Damage.
While realistically it is suppose to be a dragon raking its claws across the hull of an opponent ship, this is but a card game. And reality is sometimes bent for the playability of the game. Therefore Dragons can "fire" their physical without restriction.
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