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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
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Galaktische
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Joined: 27 June 2007
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Posted: 27 July 2007 at 11:02am | IP Logged Quote Galaktische

I'm wondering if anyone has experience playing this race?

The cards came out after I'd really stopped playing so I've never seen them in action but they look interesting.

Can anyone share their experiences with them? I have enough to build a deck but don't know which direction to turn.

J--

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Gekonauak
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Posted: 30 July 2007 at 9:19am | IP Logged Quote Gekonauak

my deck was built around all of my ships coming out hot. So, Surprise Attacks, Samurais, and I think there is a terrain out there that allows you to play a ship fully engaged.

I forget what else I did to facilitate this.
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Eaglepreacher
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Posted: 30 July 2007 at 9:22am | IP Logged Quote Eaglepreacher

the T10 Intergalactic Void allows ships to be engagded on turn played I do believe
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Gekonauak
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Posted: 30 July 2007 at 11:52am | IP Logged Quote Gekonauak

yep, don't remember if it was fully engaged or not.

And I think I had at least one other card to help me do it, i'm not sure.
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RobPro
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Posted: 30 July 2007 at 2:47pm | IP Logged Quote RobPro

T7 Fantasy System would help, too. Doesn't get the ship engaged, but it cheats them into play.
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Galaktische
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Posted: 31 July 2007 at 2:05pm | IP Logged Quote Galaktische

Sounds like hot flaming death from turn 2 on... I like it.

None of this waiting for them to get ready... just die already!

 

:)

J--

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Gekonauak
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Posted: 01 August 2007 at 6:04am | IP Logged Quote Gekonauak

yeah, we grossly underestimated the ability to engage and load their weapons, and even then thought that not giving them shields would help balance them. Just think of them as Dragons without any special abilities other then a built in Hot Nebelium.
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Galaktische
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Posted: 01 August 2007 at 7:56am | IP Logged Quote Galaktische

Geko, you made a comment about Samurais that lead me to believe they engaged more easily than normal but I don't see anything like that in the card base that Eric Smith maintains.

Am I missing something?

J--

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Lobo
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Posted: 01 August 2007 at 10:48am | IP Logged Quote Lobo

-I didn't see any of the promos on skeeve's site that allow for fully engaged ship play, but several that allow extra draws,regular plays. Dunno if his list is exhaustive or not though.

So the moral of the story is, i now add Gekos to the list of cards that should prompt violent responses from me if i see them hit the table...well, those and that pesky time knight.....Lobo

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Gekonauak
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Posted: 02 August 2007 at 6:22am | IP Logged Quote Gekonauak

oops, i meant the S4 Kamikaze, not the Samurai.
8 weapons that come out hot. Yes, you have to throw it away afterwards, but still. You can play it normally and just engage it, but what's the fun in that. :)
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MogwaiSC
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Posted: 05 August 2007 at 12:05am | IP Logged Quote MogwaiSC

That's why I'd put a shipyard and a repair moon in my reserve to go along
with it... just pull it back every turn and play it again... :D
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deth66
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Posted: 19 August 2007 at 1:41pm | IP Logged Quote deth66

And a C4 Mad Scientist to pull back any lost Geko Gnats... also try Mind Mold Symbionts On your Gnats...

Edited by deth66 on 19 August 2007 at 1:43pm
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Gekonauak
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Posted: 21 August 2007 at 8:02am | IP Logged Quote Gekonauak

The Gnat concept never really worked for me.

in a multiplayer game, they attracted too much attention.

In a duel, they weren't worth it. I'd rather include other cards.
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