Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
Subject Topic: Bolaar/Indirigan vs Lobo Dragons Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Galaktische
IRC
IRC


Joined: 27 June 2007
Posts: 354
Posted: 07 August 2007 at 7:50pm | IP Logged Quote Galaktische

I built this deck in a hurry. I wanted another option to play against the Dragons and have always liked the Bolaar. As I was building it I realized I have no S8 Bolaar Battleships. I meant to build it as all Bolaar but when I didn't have them I added the two Indirigans. I threw in the pile of time cards so I could finish it in - wait for it - time. The fact that they are fairly effective had nothing to do with my choice... :)

This decks job is claw its way to the Sector HQ and do damage to it. It doesn't have much staying power but the O10 Time Portal does a little to help mitigate that.

Ships 23.08%
Bolaar Flagship S8
Bolaar Flagship S8
Bolaar Battleship S8
Bolaar Battleship S8
Bolaar Dreadnaught S7
Bolaar Dreadnaught S7
Bolaar Dreadnaught S7
Bolaar Battlecruiser S6
Bolaar Battlecruiser S6
Bolaar Battlecruiser S6
Bolaar Pirate Raider S5
Bolaar Stealth Raider S4
Bolaar Medium Raider S3
Bolaar Ultra-Light Raider S2
Ship from the Present R/S1

Terrain 16.92%
Planetary Storm T1
Commerce Moon T2
Custom Planet T3
Bolaar IV T4
White Dwarf T4
Pirate System T5
Pirate System T5
Pirate System T5
System - Gorgachok T6
Pirate Alcove T7
Bolaar Covert System T8

Equipment 16.92%
Fuser Mechanism E1
Repulsion Beam R/E2
Shroud Web R/E3
Multi-Purpose Phasers R/E4
Dual Launch Tubes E5
Sabot Sequencer E6
Time Gap Generator R/E7
Fuser Mechanism E8
Future Ship E9
Future Ship E9
Targeting Systems E10

Crew 7.69%
Sysop C1
Pirate Engineer C2
Time Traveling Arms Dealer C3
Pirate Captain C4
Weapons Officer C5

Luck 7.69%
Lucky Crew Action R/L1
Warp Engine Breach L2
Lucky Targeting L3
Navigation Error L4
Heavy Weapons Backfire R/L5

Base 7.69%
Commercial Outpost B1
Border Post B2
Planetary Shield B3
Heavy Weapons Platform B4
Penal Colony B5

Hazard 10.77%
Time Warp H1
Time Warp H1
Time Warp H1
Time Warp H1
Time Warp H1
Time Trap R/H2
Time Trap R/H2

Occurance 9.23%
Time Skip R/O1
Time Skip R/O1
Time Skip R/O1
Time Skip R/O1
Time Skip R/O1
Time Portal O10

Back to Top View Galaktische's Profile Search for other posts by Galaktische
 
Galaktische
IRC
IRC


Joined: 27 June 2007
Posts: 354
Posted: 07 August 2007 at 7:51pm | IP Logged Quote Galaktische

I just realized I didn't have and/or couldn't find the R/H2 Time Traps... so I replaced them with 2 more H1 Time Warps.

J--

Back to Top View Galaktische's Profile Search for other posts by Galaktische
 
Lobo
IRC
IRC


Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 08 August 2007 at 8:32am | IP Logged Quote Lobo

-This one worked against my dragon deck but it was more about consistent ships on your side of the table than anything else. I didn't get to see some of the things above work for the deck. I don't think that's necessarily a hint to take anything out, but other than the Fuser Mechanism i wasn't worried about your equipment that game.

Of course, maybe i just died quickly enough that it wasn't needed.....Lobo

Back to Top View Lobo's Profile Search for other posts by Lobo
 
Galaktische
IRC
IRC


Joined: 27 June 2007
Posts: 354
Posted: 08 August 2007 at 9:09am | IP Logged Quote Galaktische

Some of the equipment is really just there to support the higher level stuff. Obviously, I chose the most useful thing at that strength but if it weren't for that rule I wouldn't have added them at all.

I also replaced the E6 Sabot Sequencer. It was exclusive technology and I wasn't sure I could support it properly. I can't remember what I replaced it with.

I think this deck is just a bit weak on terrain but the T5's auto engage one pirate ship and provide their 3 economy. I think it is susceptible to terrain attack.

I wanted to play a low card count deck because I thought your deck @ 60 cards would be very fast. If this deck were to grow 10 cards I'd beef up the terrain a bit.

J--

[corrected spelling]



Edited by Galaktische on 08 August 2007 at 9:10am
Back to Top View Galaktische's Profile Search for other posts by Galaktische
 
Aramax
Exalted
Exalted


Joined: 14 July 2004
Location: United States
Posts: 390
Posted: 08 August 2007 at 11:55am | IP Logged Quote Aramax

Not that its a must but I would consider 5x Syops for my crew,given the E in this deck
Back to Top View Aramax's Profile Search for other posts by Aramax
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.7969 seconds.