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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
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Gekonauak
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Posted: 14 September 2007 at 9:28am | IP Logged Quote Gekonauak

Anyone got any cool J'Xar tricks, using their transgates to pull cards back into your hand?
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Lobo
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Posted: 14 September 2007 at 11:07am | IP Logged Quote Lobo

-I don't own any J'xar, but it's damn annoying when someone plays an R/C6 Time Assault Team in reaction, puts it on a ship, then the next turn brings it all back in hand to do it again...

...which i suppose highlights one of the strengths there, using the ability in conjunction with reactions to keep your hand plentiful of the cards that give your opponent a gift you can keep on giving them.....Lobo, who's not bitter at all about losing. Nope, not one bit.

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RobPro
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Posted: 16 September 2007 at 11:50am | IP Logged Quote RobPro

Could you describe this mechanic? I'm not familiar with the J'Xar.
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Galaktische
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Posted: 16 September 2007 at 8:57pm | IP Logged Quote Galaktische

Larger J'Xar ships can, as a reaction, gate smaller J'Xar ships into play fully engaged. They can also, as a reaction, gate them from play back into the hand. This returns the entire card stack which allows access to a few useful tricks.

As Lobo mentioned above this allows the J'Xar player to cycle cards which have a useful effect when they hit the table. I've tried looking through the database and I don't see too many of them that have a useful effect when they hit the table that aren't discarded when played.

The two that come to mind are the R/C6 Time Assault Team and the C9 Temporal Engineer.

The Assault team does six damage to a ship or base that was just played - which means you can't wait and you can't attack units that are already in play. In order to maximize your effectiveness you need to get a ship in play that is small enough to be gated and you need it in play prior to your opponents Play cards phase A. This allows you to play the Time Assault Team (TAT) in reaction to a ship/base your opponent plays - be certain to place it on the gated ship. You do this for two reasons. First, it allows you to return the card back to your hand so that you can play it again later. Second, it allows another layer of reaction protection for the TAT. If you have a powered Jump Gate that can handle the ship which the TAT is on you can respond to a reaction card which might kill your TAT by reacting it back into your hand.

Most of this applies to the Temporal Engineer as well.

I'm actually tweaking my J'xar deck in preparation for my Monday game agaisnt Lobo.

I'll post if I see anything new that works for them.

J--



Edited by Galaktische on 16 September 2007 at 9:00pm
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RobPro
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Posted: 17 September 2007 at 8:17am | IP Logged Quote RobPro

Does the J'Xar ship have to be the basis of the stack, or could it be part of a terrain stack?
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Gekonauak
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Posted: 17 September 2007 at 9:05am | IP Logged Quote Gekonauak

it can be part of a different stack, but it can only "gate" cards back to your hand that are on the ship stack.
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RobPro
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Posted: 17 September 2007 at 11:41am | IP Logged Quote RobPro

Well, there's an E8 that lets you put a ship stack into play face down. That might be useful for replaying stuff when you put it into your hands. This deck seems like it needs every cardplay trick in the book.
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