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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
Subject Topic: Card Discussion: AMRD Post ReplyPost New Topic
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RobPro
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Posted: 26 November 2007 at 6:06pm | IP Logged Quote RobPro

Card text:
Code:

T8 System - Aesthetic Marine Recruit Depot
Generates 2 economy, 2 supply, 2 energy, 2 heavy weapons, and 1 repair.

*: Oscillating Transporter (Transport 1 crew to/from this card or there-and-back)
*: Cloning Device (create a clone of an attack capable crew stack. Clone lasts for one player turn.)
-Monsters and occurences may not affect this terrain.


Question for discussion:
Is this card overpowered? If yes, why? If no, why?

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MogwaiSC
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Posted: 26 November 2007 at 11:04pm | IP Logged Quote MogwaiSC

Technically, speaking, yes.

It combines the effects of three individual cards into one, each of which is
at least an R or VR card.

Not that there aren't ways to fight it, there are. But, no other card that I
know of combines the abilities of three other cards into one.
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Drakmoore
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Posted: 27 November 2007 at 7:52am | IP Logged Quote Drakmoore

Ummm all of the Vinciennes have Electronic warfare systems, specialized weapon mounts, mine deployment systems, pirate status, and either the ability to use foreign tech or move against terrain.

The B9 custom base is on crack.....nothing more is needed to be said.

Unit Overhaul is equally crazy when it come to being multiple cards combinded.

There are a lot of cards out there that can do crazy stuff, but in the end its an 8 so you can only stock 2.
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Lobo
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Posted: 27 November 2007 at 8:11am | IP Logged Quote Lobo

-I think this goes back to something i said in an earlier post. It's not necessarily the card that is overpowered, but the player and the way they play the game.

For instance, as we all know i suck at this game. Even with the infusion of cards i have received from various kind people on these boards and elsewhere, i'm just not a Master-level competitive player. So, if i were to include one of these Depot things in my deck, i wouldn't be abusing it. Mainly because i don't know how.

As written, it is certainly more powerful than many/most other cards and can be used in a variety of winning strategies, so i would think it can be considered a hi-powered card.

Sure, i may use the thing and get a marine or two over to kill your crew once in awhile, but as far as it being a table-ending, boring-game-creating thing, i don't play that way. And that probably goes for any other card in my decks.

Other players may key in on its power and go apesh*t with it. Those players are no fun to play with, in my opinion, if it is just a friendly game. Tournament, i would expect them to utilize the cards to the full extent of the rules. But pick-up games or friendly meet-and-greet tournies like wolf is running? Bah, bad form i say.

Bottom Line: We've heard the saying "don't hate the playa, hate the game" way too many times. In this case, if someone is clubbing you over the head with this or any other card to the point of ruining the atmosphere of the game, i say hate the player.....Lobo



Edited by Lobo on 27 November 2007 at 8:14am
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Gekonauak
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Posted: 27 November 2007 at 9:12am | IP Logged Quote Gekonauak

Overpowered? Yes.

But, so are many other cards in the game.

As pointed out, many of the last group of promos were "overpowered". (hey, we had to give them their moneys-worth)

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werewolflht65
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Posted: 27 November 2007 at 12:56pm | IP Logged Quote werewolflht65

Well, in all fairness, there should have been a committee to make sure that the cards being requested didn't unbalance the game.
The game does have a few checks & balances built in, but sometimes, cards are so subtly powerful, that they fly right in under the radar.
(Time Twins come to mind almost immediately)


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"Light Balls? You didn't ask for Light Balls. You asked for Light BEER!" Capt. Sergei Fukov, CPP Kalinka
Star Wreck, In The Pirkinning
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RobPro
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Posted: 27 November 2007 at 1:10pm | IP Logged Quote RobPro

I think this card is overpowered. It's practically a 1-card combo.

If you haven't noticed, those are the only kinds of cards I have a problem with. They just make the game less fun.
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MogwaiSC
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Posted: 27 November 2007 at 1:40pm | IP Logged Quote MogwaiSC

Drakmoore wrote:
Ummm all of the Vinciennes have Electronic warfare
systems, specialized weapon mounts, mine deployment systems, pirate
status, and either the ability to use foreign tech or move against terrain.
The B9 custom base is on crack.....nothing more is needed to be said.
      Unit Overhaul is equally crazy when it come to being multiple cards
combinded.There are a lot of cards out there that can do crazy stuff, but
in the end its an 8 so you can only stock 2.


Perhaps I should have been more clear. It's not simply that it's got three
card abilities in one. It's that they combine in such a way to make it very
difficult to defeat. Vinciennes pirates abilities don't combine in such a
way. Now if there was one card that had an MDS, a mine, and reduced the
supply needed for the card by the cost of the MDS, then that would be a
different story. Or, if there were a card that had the EWS, an EW card built
in, and also engaged them all together so you could use them all at once,
again, that would be a different story.

Sure, you could put a transporter malfunction in your reserve, or
something like that, but unless you stock a Luck Guy and some way to
power him up and produce non-economic research, it's going to be hard
to fight. Even if you do that, you've still got to get all those cards into
play, whereas with the AMRD you only have two get two into play. An
easier task overall.

And yeah, there are other broken cards in the game. Just not quite as
broken. I personally don't think our group should have banned it, but we
have one very vocal player who bitches and whines and moans as his
primary way of relating to other players during a game, and who also runs
a lot of crew in his decks, and he wouldn't stop whining until it was
banned. So I built a crew attack deck. :D
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