Active TopicsActive Topics  Display List of Forum MembersMemberlist  Search The ForumSearch  HelpHelp
  RegisterRegister  LoginLogin
Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
Subject Topic: Versus (Cat. Rep vs Miscommunication) Post ReplyPost New Topic
Author
Message << Prev Topic | Next Topic >>
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 08 May 2008 at 1:16pm | IP Logged Quote Gekonauak

Which is the better card and why?
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
Matchbox
Adept
Adept


Joined: 27 April 2005
Location: United States
Posts: 118
Posted: 08 May 2008 at 1:55pm | IP Logged Quote Matchbox

hmm interesting.  although the only downfall with the cat. rep. is you lose your ship, otherwise it would be the better card. but id have to go with the miscom, only because you still have your ship, and could possibly deal alot of damage at the same time.

Back to Top View Matchbox's Profile Search for other posts by Matchbox Visit Matchbox's Homepage
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 08 May 2008 at 3:30pm | IP Logged Quote Eaglepreacher

neither one is better than the other.  Isay this because each one exceeds the other in its own way.  the L4 Miscomm defends your ship/base/dragon/psy while directing the opponents fire upon himself. depending on how cards plays the other player has/made, he may not be able to defend if he used all his card plays since it is during his own turn.  It can also be cancelled by aluck demon. It can be used any time since it is a react card.

The O9 cat rep defends nothing and ensures your destruction.  But it does 5 times the damage as just one ship.  on the average 1 ship can take out 2 ships in one turn of equal strength.  In a dual, a garshian S10 battleship with a future ship on it can  wipe out 4 s10 ships and destroy the sector HQ. of course that's assuming you can declare your fire on the 4 ships and HQ at the same time, but reguardless the 4 s10's for the price of one and even a planet or two if not the HQ.

Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
RobPro
IRC
IRC


Joined: 10 May 2004
Location: United States
Posts: 835
Posted: 08 May 2008 at 4:18pm | IP Logged Quote RobPro

Miscom can turn a Cat. rep'd ship against its controller, you can have 4 of them, and they're easier to fit into the reserve fleet. There's only one card I can think of that would specifically stop Miscom that wouldn't stop the Cat. Rep (a luck demon), but I still think it's a better choice.
Back to Top View RobPro's Profile Search for other posts by RobPro Visit RobPro's Homepage
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 09 May 2008 at 9:18am | IP Logged Quote Gekonauak

Personally, I think that the MisCom is a better card. If you have been reading this forum for awhile you should know my feelings toward the Cat Rep. (if you haven't, start reading the old threads!!!)

Besides you can stock twice as many of them in your deck.

Feel free to post your own Versus threads! :)
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 05 September 2008 at 5:16pm | IP Logged Quote Eaglepreacher

Ok.  during the recent Galactic war a question came into my mindso first some questions?  

Situation.  I have a s8 Ship of the ancients  with 8 phasers.  I fire 2 phasers at s2 argonian.  then I fire 4 phasers at scorpead s4.  The scorpead reacts with a Misccomunications.  Now question of simantics(spelling) Are thos 4 phasers considered used or unused at the point of the Misscom played.

And ... How many phasers is the scorpead player allowed to fire 0-8?

Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
Lobo
IRC
IRC


Joined: 04 July 2007
Location: United States
Posts: 533
Posted: 05 September 2008 at 7:37pm | IP Logged Quote Lobo

-We've hashed this out in another thread to some extent, but in the specific situation you describe Eagle the consensus (i think) was that the Scorpead player has 6 phasers to play with.

The question got stickier (for my i-am-a-minority-but-my-voice-still-counts vote) if the Argonian player tried to play a Miscommunications in that scenario. I have altered my view slightly on how that should be played, but the wording is less friendly then to a reasonable interpretation of the words on the card. Good luck to ya.....Lobo
Back to Top View Lobo's Profile Search for other posts by Lobo
 
Eaglepreacher
IRC
IRC


Joined: 21 December 2003
Location: United States
Posts: 573
Posted: 07 September 2008 at 5:49am | IP Logged Quote Eaglepreacher

 The wording of the universe edition says"when played in reaction immediately dictate the unused weapons fire of the unit on which it is played"..."fire may not be the unit's own fleet unless only two players remain"..."cannot affect unti w/ comm officer"  I've always seen it played out as controlling the opponent volley from one ship, not ALL unused weapons.   hmmmmm.

Back to Top View Eaglepreacher's Profile Search for other posts by Eaglepreacher
 
Gekonauak
IRC
IRC


Joined: 10 May 2006
Posts: 1595
Posted: 12 September 2008 at 9:57am | IP Logged Quote Gekonauak

The Scorp player would get to decide not only the 4 phasers currently being fired, but also the 2 remaining phasers.
Back to Top View Gekonauak's Profile Search for other posts by Gekonauak
 

If you wish to post a reply to this topic you must first login
If you are not already registered you must first register

  Post ReplyPost New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum

Powered by Web Wiz Forums version 7.6
Copyright ©2001-2003 Web Wiz Guide

This page was generated in 0.7197 seconds.