Posted: 20 October 2008 at 3:01pm | IP Logged
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-I presonally think you're going the wrong way. I've read the word 'simplify' in posts that do nothing to make the combat phase more efficient, streamlined, and easier to follow. I'm not advocating simplifying things, however...
During the appropriate phase, you fire at your target. Then, on opponent's turn, they fire at their target. If you want to examine real life, then do it. Sometimes your enemy gets the drop on you, then you exchange fire. But someone *always* fires first. to use synchronised firing phases doesn't necessarily make it more efficient, simplified, or representative of real life.
I don't know that there is a way to simplify combat further, but i think there is a way to make it more measured and tactical. Use two combat areas on the game board.
Area 1 is immediately in front of the respective player, and is their home sector. You have your sector HQ here as well as your supply lines and resources i.e. terrian.
Area 2 is Battlespace. This is the contested area of space the game was designed to be about. Free space ripe for the picking. Ship to ship battles happen here.
You generally would play ships to your sector first. this would represent the ship being built/commissioned and would come into play engaged. You could play ships to the Battlespace but to approximate hasty deployment they would be disengaged.
Ships in your Sector could fire at enemy ships in Battlespace and vice-versa, but your ship has to be in Battlespace to fire at opponents sector. Does this simplify things? No, but i really don't think it needs simplified. I just think the tactics need to come back to ships as primary focus and the rules need to make sense.
You could also play out turns as one-shot contests. For instance, both draw 9, player A deploy ships, fire, turn passes. Opponent deploys, fire, then damage resolves. Discard any cards left, resources still in play remain in play as conquered by the prevalent player...lots of variations available if yer into that sort of thing. THere's also the one with Terrain as the "loot" flipped over during each turn to be contested by ships...
...thanks for letting me type out loud. Rambling done, going back to work now.....Lobo
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