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Deck Construction and Strategy
 Galactic Empires : Deck Construction and Strategy
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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 03 August 2010 at 8:19pm | IP Logged Quote marhawkman

Crew: 14
2 C1 Sysop
1 C2 Engineer
1 C3 Technician
4 C4 Cyber Mage
1 C4 Captain
1 C5 Weapons Officer
2 C6 Rogue Couple
1 C6 Operations Officer
1 C7 Criminal Judge

Equipment: 15
1 E1 Shield Refit
1 E2 Phaser Refit
1 E3 Cargo
1 E4 Heavy Phaser Refit
4 E4 Main Bridge
1 E4 Survey Shuttle
1 E5 Robotic Crew
1 E6 Time Capsule
1 E7 Phaser Magnifier Refit
1 E8 Starburst Accelerator
1 E8 Time Machine
1 E9 Future Ship

Hazard: 6
1 H1 Time Warp
1 T/H2 Plasma Field
1 H3 Quasar
1 H3 Small Minefield
1 H4 Warp Funnel
1 H5 Ion Storm

Luck: 13
L1?
1 L2 Phaser Malfunction
1 L2 Warp Engine Breach
2 L3 Lucky Targeting
4 L3 Pirate's Cache
1 L4 Parallel Universe
1 L5 Heavy Weapons Backfire
1 L5 Temporal Loophole
2 L6 Pirate's Cache

Monster: 5
5 M1 Sextaraan Webcrawlers

Occurence: 14
1 O1 Breakdown
1 O2 Travel Agency
5 O3 Early Warning Beacon
2 O4 Early Warning
1 O4 Repair Delivery
2 O5 Derelict Spacecraft
2 O5 Time Expansion

Ship: 28
1 S1 Personal Cruiser (generic)
4 S2 Scorpead Escort
4 S3 Scorpead Destroyer
2 S4 Scorpead Minesweeper
4 S4 Scorpead Science Ship
4 S5 Scorpead Light Cruiser
2 S5 Scorpead Scout Cruiser
2 S5 Vektrean Heavy Cruiser
1 S6 Nagiridni Pirate Cruiser
1 S6 Scorpead Command Cruiser
1 S6 Scorpead Heavy Cruiser
1 S6 Vektrean Battlecruiser
1 S7 Scorpead Battlecruiser

Terrain: 22(23)
1 T1 Small Moon
3 T2 Forgotten Planet
1 T2 Planet of Ill Repute
*1 T/H2 Plasma Field
1 T2 Small Moon (Corporate Moon)
1 T2 Star
1 T3 Minor Planet(Bosheegh)
1 T3 Crystal Planet
1 T3 Repair Moon
1 T4 Planet(Muckstra)
1 T4 Planet(Nrutas)
1 T4 Small Planet(Bolaar IV)
1 T5 Moon(Storage Moon)
1 T5 Planet(Vektrea Prime)
1 T5 Small System(Hcsuar-Drahcir)
1 T5 Small System(Cramannerak)
1 T6 Planet(Vorn)
1 T7 System(Argo)
1 T8 Planet(Massive Ore)
1 T8 System(Scandig)
1 T9 Shinnicera

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MogwaiSC
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Joined: 20 January 2004
Location: United States
Posts: 903
Posted: 04 August 2010 at 9:24pm | IP Logged Quote MogwaiSC

Since Scorpys are so equipment dependent, you need to put a B8
Manufacturing Plant in your reserve. Yes, it's hard to get out, but to
make Scorpys work its a complete necessity. It will let you play
equipment cards without using card plays and you can use repair to
buy equipment cards back from your discard pile with them. E7 and
E4 phaser refits are also a necessity.

My old Scorpy deck had Tranoans as the minor empire, I'd pair one
up with an E7 phaser refit and a Comet of Lore so I could use the
phaser mag from a scorpy ship on it... One time I was doing 15 pts
of time phaser damage to every ship/base in an opponent's fleet each
turn. That really got Galactus's goat, let me tell you... :D
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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 05 August 2010 at 10:09am | IP Logged Quote marhawkman

O_O'  that does sound mean.  I'll have to think about that.
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