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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 07 February 2010 at 7:25pm | IP Logged Quote marhawkman

as a sort of prep for trying to do ships for new-ish empires I've begun looking at the way the exxisting ones are balanced.  It's baffling to say the least.

Argonian ships for comparison purposes.

S2
Argonian Escort
1s(upply), 1e(nergy)
4 shields
"escort"
1 ef(energy flux)
2 p(hasers)

s3
Argonian Frigate
1s, 1e
2 shields
1ef, 3p

s3
science vessel
1s, 1e
3 shields
+2 research
3p

s4
assault carrier
1s, 1e
2 shields
"carrier"
1ef, 2p

s4
destroyer
1s, 1e
2 shields
2ef, 3p

s4
minesweeper
1s, 1e
4 shields
"minesweeper"
1ef, 3p

s4
scout cruiser
1s, 1e
3 shields
+1 research or look at a card
4p
------------------
s5
light cruiser
2s, 1e
3 shields
2ef, 4p

s6
heavy cruiser
2s, 1e
3 shields
2ef, 4p

s6
command cruiser
2s, 1e
4 shields
+1 command
2ef, 5p

s7
battlecruiser
2s, 1e
4 shields
3ef, 4p
------------------
s7
heavy carrier
3s, 1e
4 shields
"carrier"
2ef, 3p

s8
dreadnought
2s, 2e
6 shields
+1 command
3ef, 6p
------------------
s9
battleship
3s, 2e
8 shields
+1 command
4ef, 7p
------------------
S10
Argonian Flagship
4s, 2e
10 shields
+2 command points
5 ef, 8 p

these can be neaty categorized by engagement cost.  Also I've come up with a way of quantifying the power of the ships. (strength + shields + weapons damage)

2 point cost has a range of power values:

escort-9, frigate-9, sciencevessel-9, assaultcarrier-9, destroyer-11, minesweeper-12, scoutcruiser-11

most of these vessels have a special effect.  while you'd think that would give them lower total values it doesn't do that as much as you'd think.  at least not for certain types.  Combat-only vessels get more heavy weapons, but are otherwise unremarkable.  Their total firepower isn't really all that great compared to some of the others.

3 points:

lightcruiser-14, heavycrusier-15, commandcruiser-17, battlecruiser-18

and these are much the same, but more so. the only one with a special ability is better than everything except the battlecruiser.  My best guess to explain why is that it has ssomething to do with rarity.  IE, rarer ships have a higher powerlevel.  research generating and carrier ships are the only ones that have a significant power reduction compared to other similar ships.

weird huh?  I'm really not sure this is a good way of balancing, but from a marketing standpoint I can see how it'd be great.

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Gekonauak
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Posted: 09 February 2010 at 10:17am | IP Logged Quote Gekonauak

balance? You aren't thinking t hat everything was balanced are you?!?

Yes, the rare ships were more powerful than their common counterparts.

If you really want to get into ship design drop me an email at my work.
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marhawkman
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Joined: 20 January 2010
Posts: 250
Posted: 09 February 2010 at 10:51am | IP Logged Quote marhawkman

actually my point was demonstrating that they weren't balanced. :p  I guess I didn't state that directly.

*sends PM*

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